I really was hoping this game would be awesome, but I honestly didn't have high hopes. After all these positive reviews though, I'm definitely stoked on giving this a rental at the least. Looks like this and NSMB will be giving my 360 a break for a few weeks! #rabbidsgohome
@GohanGVO: The shopping cart handles well, once you get used to how intentionally wobbly it is. The game is not hard. The last few levels can be challenging, but we're talking about the difference between dying maybe one per level to falling off a few ledges in each of the final levels. Checkpoints are numerous and never was I worried I would have to skip a level rather than complete it. #rabbidsgohome
@High Speed Indeed: and the Wii won't miss you when Red Steel 2, NSMB, Zelda, Other M, Tatsunoko and a slew of other AAA games are released. #rabbidsgohome
@Wainut: Forgot to include that one! I didn't like MonHon on PSP mainly because of the fact that PSP games hurt my big American hands, but 3 looks amazing for a Wii game and reminds me a lot of what made Phantasy Star Online so great on the Dreamcast.
@High Speed Indeed: lol i can care less about you not sharing my opinion, i just like it when people dont act like 14 year olds on the internet.
you obviously dont like the wii, so why go by a wii post to talk about selling it? you like the pc, 360, or ps3? good i have a 360 and ps3 as well.. i dont play pc games, but im not going into a post about pc games to talk about how im glad i dont have a gaming pc..
@shouryuuken: He's entitled to his opinion, as trollish as it may seem. There are as many great Wii games as there are 360 and PS3 games, but people are too damn ignorant to give them any mind.I'd even say the Wii has an overall better lineup of software and DLC than both those consoles as well, if you include the massive amount of AAA games available thru the Virtual Console. #rabbidsgohome
@High Speed Indeed: So did you stop playing games? What exactly is there on the other consoles that is so much better than what is on the Wii? #rabbidsgohome
@Bubbleman!: He just ruled out shining examples of FPS, platformers, RPGs, adventure games, and fighting games.
Oddly enough, he didn't rule out the "collections of minigames" that, as we all know, is the only possible thing a Wii could ever be used for. #rabbidsgohome
@Bubbleman!: The issue isn't that he shared his opinion; that's what comment forms are made for. The problem occurs when someone leaves a comment solely about something as broad as a console in general in a post focusing specifically on one of that console's games.
It's a sword that cuts both ways, though. Personally, I wouldn't like it if someone posted, "i <3 wii!," either. It's neither substantive nor additive. I'm very busy reading and posting about games I'll likely never play over here. Let's keep it moving people! #rabbidsgohome
@spiderweb1986: That is pretty funny when you look at it like that. I find it amusing that Red Steel 2 is the first FPS game that has caught my eye in years aside from Mirror's Edge, yet I couldn't give two shits about another Modern Warfare game. #rabbidsgohome
@High Speed Indeed: 'Selling my console'. When you absolutely positively got nothing but crap to contribute. This comment = pot/kettle black to save you time.
@High Speed Indeed: Probably has less to do with not sharing the same opinion and more to the point of your comment being uneccesarily inflammatory trollbait, since it had nothing to do with anything remotely associated with the review. #rabbidsgohome
Buying this. Not only it sounds awesome, it's a Michel Ancel game, and I pretty much enjoyed every single game he's made (even King Kong, to an extent). #rabbidsgohome
So... which version is the version to get? I'm assuming the DS one, but what is the Wii version like?
Oh well, I have plenty of time to wait and find out which version is best, I can't afford to buy anything for a while now... #drawntolifethenextchapter
@excel_excel: I had a good time with Lockes Quest. I didn't think I would like it that much, as I'm not a huge fan of the genre, but I was happily surprised.
With all the big console games coming out right now plus M&L: BIS to finish up, this game may have to stay on my "To Get" list for a bit :( #drawntolifethenextchapter
@excel_excel: As someone who played Lock's Quest from beginning to end, the game is good but not great.
The sprites and animations are awesome, the story has more depth than I would have thought (a lot of plot twists, too), and the gameplay can be fun.
But, I reached a point about halfway through the game where ONE battle configuration could win nearly every battle. There are a handful of points that will trip you up if previous battles in a set are not planned out correctly, but they can be overcome as well.
Also, I am not much of a fan of the main character art used in dialogue sequences. I really wish they had simply blown up his sprite instead of featuring those ugly images.
Overall, though, it was worth the $20 I paid for it.
(P.S. - This gives me a chance to show off the hidden "demo room" from the game. SPOILERS!)
@excel_excel: And they will never get any more and there is noplace else nearby that might sell it and you can't order it online from anywhere?
I've been surprised how much I'm enjoying BIS. I didn't like Partners in Time much, thought Superstar Saga was ok, but Bowser is hilarious and it really is mostly about him. That's its biggest advantage, I think. Mario and Luigi's fake italian is funny, yeah, but playing as them all the time gets boring. Bowser constantly insults everyone he comes across and gloats about how great he is.
Basically, he gives the Mario RPG series what it needed: personality in the protagonist, whereas the rest always focused on the antagonists. #drawntolifethenextchapter
@excel_excel: And he's missed out the Metal Gear Solid and Chrono Trigger references...
Some of my fav lines in the game are not in the Developer room, but towards the end of the game, and include references to Cthulhu and Gremlins I think... #drawntolifethenextchapter
@GohanGVO: Actually, I was talking about the one Tobis, I think it is, makes in the developer room. Look up what you unlock if you complete MGS after saving Meryl... #drawntolifethenextchapter
LoL doesn't work for me because it's trying to be DotA while trying to be different. Heroes of Newerth is a much better DotA based game because it basically IS DotA but with a hell of a lot more polish. I mean I never thought me or my friends would stop playing DotA but it's hard to go back to now. HoN just kept it as close to how it was and simply improved it. It feels and plays like the DotA I know and love but it also feels like its own game now, freed from the trappings and limitations of Warcraft III.
Oh and HoN doesn't have a bullshit microtransaction system so that's always a plus.
@kryorage:
Both LoL and DotA are defined in the article as League of Legends and Defense of the Ancients respectively. HoN I define in my second sentence as Heroes of Newerth.
To everyone saying, "Omg HoN is way better ahjdhjahjhda", I have to say, this game isn't for you.
Before you go nuts and flame, I agree with you, to an extent. I was in betas for both, played both a lot, and still play HoN a lot. HoN is much closer to the source material, has much more depth, and much less weird things like runes/unlockable heroes.
LoL isn't for the hardcore DotA community, it's for people who want a F2P game that's probably pretty good if you're into this sort of game but are afraid of the even steeper learning curve and initial cost of HoN or War3/etc...
So, good review. Forgive me if I'm wrong, but I don't think Crecente has a strong history of DotA. If this is true, the game serves its purpose wonderfully. It is a more acessable DotA-lite game where people can more easily jump into and enjoy themselves. The game will probably do well for it's targeted audience. HoN will probably do well to a more hardcore/crazy competitive/ex-DotA audence. #leagueoflegends
@magnakaiser: Really? I don't think HON has a steeper learning curve at all. It's basically just a direct copy + paste of DOTA with a new graphics engine. I was a big fan of Savage but I'm dissapointed in HON.
League of Legends actually improved upon DOTA by making casters more useful (Spell power allows them to scale, where as in HON they just become crowd control or support characters at best late game). They've also simplified the store and item upgrade system while HON is still a bit of a mess in this regard.
The community for HON is also seriously lame - it hasn't improved from DOTA it's gotten worse - if your team isn't dominating within the first 10 minutes everyone wants to leave.
@Roland25: If you play DotA at all HoN has nearly no learning curve. Coming to both without any history of DotA, and LoL will probably be easier to pick up. It lacks a lot of crazy mechanics that DotA had and HoN has that made gameplay a bit more deep. (Denies, active items, etc...)
As far as casters not scaling in DotA/HoN, I agree it's a neat concept with LoL... but DotA was balanced around this fact. In DotA/HoN a caster like Zeus/TB or Lina/Pyro will be phenoms early-mid game. They do much more damage than their LoL counterparts at this point. They do taper off late game, but any well balanced team will try to have a couple nukers because the early game benefits are so huge. They can get more support-based items, like Shivas/Sheepstick to which LoL has nothing close to.
And I played plenty of LoL games with leavers in the first 15-20 minutes too, if the game was going bad. It wasn't the majority of the time, but it happened. I have to say it actually happens LESS in HoN, but I have a pretty high PSR and it's probably skewed due to that. From my experience LoL's community is no better than HoN's, which in turn is no better than DotA's... they're all pretty terrible. #leagueoflegends
@Roland25:
Welcome to online play. I've played hardly any game online that doesn't have some kind of elitism. No matter what the game is, the new people and the terrible people will get blamed and attacked for letting your team down. It's the same everywhere. In FPS's, in MMO's et al. LoL is not going to be that different, you're always going to get people that think they're better than everyone else.
Also I wouldn't say that LoL's change to casters is an improvement. A big part of DotA is the early, mid, late game balance. Casters generally carry the early game while late game carries are too weak to do much. Then late game they use the items they've built up to act as team support/disabling.
Changing that just makes it different from DotA, not improved. #leagueoflegends
@Odin: Let's be honest - the lack of spell power in DOTA was a limitation of the WC3 engine not because of the early/late game balance. I always felt that was a cop out for the real reasoning. Aghanim's Scepter was basically the furthest they could take the "spell power" concept in DOTA.
Also keep in mind that this is the route blizzard went with WoW - while not the same glameplay style, all the casters at 60 didn't have any means to improve upon their spells damage until blizzard introduced spell power. Sure the casters had crowd control and other utility spells but it doesn't matter when melee/ranged heros are 1-2 shotting their opponents. This is still true for DOTA / HON in many ways.
Crecente's "hated" remarks are right on the money. When I was playing this in Beta and now out, matchmaking always takes forever and people bitch bitch bitch making them a friend of no ones. #leagueoflegends
and sold NES games on the Game Boy Advance for $20.
...which nobody bought. I know because I probably picked up half of the set (both Zeldas, Castlevania, Xevious, Dr. Mario, and Ice Climbers) new for $5 or less a game. I think the entire series hit clearance racks, and quickly at that. Even now, they're still dirt cheap.
Nintendo has a long history of repackaging and rereleases, but that's only because they've been around longer than the other companies. Sega did it too (and still does), Sony and Microsoft do it when they can, and so does every company that pumps out retro compilations or has access to WiiWare, PSN, or Xbox Live. It's just part of the industry now, for better or worse.
Not that this justifies defiling the good name of Domo-kun, though.
Rather than develop a single $10 Domo game, they split the profit into fifths and put essentially no effort into each development? What is this, the App Store?
Oh, and where's your Domo Clock, Nintendo? (Sorry if Nintendo reads this and gets any big ideas.)
I'm glad someone remembers the $20 NES/GBA debacle. At the time Nintendo was hoping that retro-gaming could carry a 400% novelty tax (assuming the reasonable current model). What's surprising is how many gamers thought the price was reasonable (at the time). Maybe it was just the "free market uber alles" folks coming out of the woodwork, but that pricing sucked. #domo
I wonder if Nintendo is just trying to capitalize on the fact that Domo's popularity is on the rise in the US? He's the new 'coffee mascot' for 7-11 in America and I see his face on the side of every CTA bus that goes by.
It's a little weird...
also, re: the title of the review--I see what you did there, Totilo!
11/06/09
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Therefore, may I ask how the difficulty curve compares to Super Mario Galaxy?
I do not necessarily mind 'easy' games, but I am unsure if the humor and level variety can keep my interest in the face of a lack of challenge.
Oh, one more question: Does the shopping cart and other assorted vehicles handle well?
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I bought a Wii. I never use it. I won't miss it when it's gone. Just try and wrap your head around that. #rabbidsgohome
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Also looking forward to Dragon Quest X. #rabbidsgohome
11/06/09
you obviously dont like the wii, so why go by a wii post to talk about selling it? you like the pc, 360, or ps3? good i have a 360 and ps3 as well.. i dont play pc games, but im not going into a post about pc games to talk about how im glad i dont have a gaming pc..
its pathetic. #rabbidsgohome
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Oddly enough, he didn't rule out the "collections of minigames" that, as we all know, is the only possible thing a Wii could ever be used for. #rabbidsgohome
11/06/09
It's a sword that cuts both ways, though. Personally, I wouldn't like it if someone posted, "i <3 wii!," either. It's neither substantive nor additive. I'm very busy reading and posting about games I'll likely never play over here. Let's keep it moving people! #rabbidsgohome
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Oh well, I have plenty of time to wait and find out which version is best, I can't afford to buy anything for a while now... #drawntolifethenextchapter
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With all the big console games coming out right now plus M&L: BIS to finish up, this game may have to stay on my "To Get" list for a bit :( #drawntolifethenextchapter
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The sprites and animations are awesome, the story has more depth than I would have thought (a lot of plot twists, too), and the gameplay can be fun.
But, I reached a point about halfway through the game where ONE battle configuration could win nearly every battle. There are a handful of points that will trip you up if previous battles in a set are not planned out correctly, but they can be overcome as well.
Also, I am not much of a fan of the main character art used in dialogue sequences. I really wish they had simply blown up his sprite instead of featuring those ugly images.
Overall, though, it was worth the $20 I paid for it.
(P.S. - This gives me a chance to show off the hidden "demo room" from the game. SPOILERS!)
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[img.photobucket.com]
[img.photobucket.com]
[img.photobucket.com]
[img.photobucket.com]
[img.photobucket.com]
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I've been surprised how much I'm enjoying BIS. I didn't like Partners in Time much, thought Superstar Saga was ok, but Bowser is hilarious and it really is mostly about him. That's its biggest advantage, I think. Mario and Luigi's fake italian is funny, yeah, but playing as them all the time gets boring. Bowser constantly insults everyone he comes across and gloats about how great he is.
Basically, he gives the Mario RPG series what it needed: personality in the protagonist, whereas the rest always focused on the antagonists. #drawntolifethenextchapter
11/06/09
Some of my fav lines in the game are not in the Developer room, but towards the end of the game, and include references to Cthulhu and Gremlins I think... #drawntolifethenextchapter
11/06/09
I did fail to capture it on camera, though, and I forget where it takes place in the game.
And, technically, I did not miss the Chrono Trigger reference seeing as how I have never played the game (but I do own the DS version)! ;)
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Bam!
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[img.photobucket.com]
And some more:
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[img.photobucket.com]
[img.photobucket.com]
That fourth picture has at least two game references in it. Bonus points to the person who can point it out.
The fifth picture reminds me of the recent story about Scribblenauts' original name. #drawntolifethenextchapter
11/05/09
Oh and HoN doesn't have a bullshit microtransaction system so that's always a plus.
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Both LoL and DotA are defined in the article as League of Legends and Defense of the Ancients respectively. HoN I define in my second sentence as Heroes of Newerth.
Easier to understand now? #leagueoflegends
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Before you go nuts and flame, I agree with you, to an extent. I was in betas for both, played both a lot, and still play HoN a lot. HoN is much closer to the source material, has much more depth, and much less weird things like runes/unlockable heroes.
LoL isn't for the hardcore DotA community, it's for people who want a F2P game that's probably pretty good if you're into this sort of game but are afraid of the even steeper learning curve and initial cost of HoN or War3/etc...
So, good review. Forgive me if I'm wrong, but I don't think Crecente has a strong history of DotA. If this is true, the game serves its purpose wonderfully. It is a more acessable DotA-lite game where people can more easily jump into and enjoy themselves. The game will probably do well for it's targeted audience. HoN will probably do well to a more hardcore/crazy competitive/ex-DotA audence. #leagueoflegends
11/04/09
League of Legends actually improved upon DOTA by making casters more useful (Spell power allows them to scale, where as in HON they just become crowd control or support characters at best late game). They've also simplified the store and item upgrade system while HON is still a bit of a mess in this regard.
The community for HON is also seriously lame - it hasn't improved from DOTA it's gotten worse - if your team isn't dominating within the first 10 minutes everyone wants to leave.
11/04/09
As far as casters not scaling in DotA/HoN, I agree it's a neat concept with LoL... but DotA was balanced around this fact. In DotA/HoN a caster like Zeus/TB or Lina/Pyro will be phenoms early-mid game. They do much more damage than their LoL counterparts at this point. They do taper off late game, but any well balanced team will try to have a couple nukers because the early game benefits are so huge. They can get more support-based items, like Shivas/Sheepstick to which LoL has nothing close to.
And I played plenty of LoL games with leavers in the first 15-20 minutes too, if the game was going bad. It wasn't the majority of the time, but it happened. I have to say it actually happens LESS in HoN, but I have a pretty high PSR and it's probably skewed due to that. From my experience LoL's community is no better than HoN's, which in turn is no better than DotA's... they're all pretty terrible. #leagueoflegends
11/05/09
Welcome to online play. I've played hardly any game online that doesn't have some kind of elitism. No matter what the game is, the new people and the terrible people will get blamed and attacked for letting your team down. It's the same everywhere. In FPS's, in MMO's et al. LoL is not going to be that different, you're always going to get people that think they're better than everyone else.
Also I wouldn't say that LoL's change to casters is an improvement. A big part of DotA is the early, mid, late game balance. Casters generally carry the early game while late game carries are too weak to do much. Then late game they use the items they've built up to act as team support/disabling.
Changing that just makes it different from DotA, not improved. #leagueoflegends
11/05/09
Also keep in mind that this is the route blizzard went with WoW - while not the same glameplay style, all the casters at 60 didn't have any means to improve upon their spells damage until blizzard introduced spell power. Sure the casters had crowd control and other utility spells but it doesn't matter when melee/ranged heros are 1-2 shotting their opponents. This is still true for DOTA / HON in many ways.
11/06/09
That's how it was created yes but what was a limitation defined one of the core mechanics of DotA. #leagueoflegends
11/04/09
11/04/09
...which nobody bought. I know because I probably picked up half of the set (both Zeldas, Castlevania, Xevious, Dr. Mario, and Ice Climbers) new for $5 or less a game. I think the entire series hit clearance racks, and quickly at that. Even now, they're still dirt cheap.
Nintendo has a long history of repackaging and rereleases, but that's only because they've been around longer than the other companies. Sega did it too (and still does), Sony and Microsoft do it when they can, and so does every company that pumps out retro compilations or has access to WiiWare, PSN, or Xbox Live. It's just part of the industry now, for better or worse.
Not that this justifies defiling the good name of Domo-kun, though.
11/04/09
Oh, and where's your Domo Clock, Nintendo? (Sorry if Nintendo reads this and gets any big ideas.)
I'm glad someone remembers the $20 NES/GBA debacle. At the time Nintendo was hoping that retro-gaming could carry a 400% novelty tax (assuming the reasonable current model). What's surprising is how many gamers thought the price was reasonable (at the time). Maybe it was just the "free market uber alles" folks coming out of the woodwork, but that pricing sucked. #domo
11/04/09
It's a little weird...
also, re: the title of the review--I see what you did there, Totilo!
11/04/09